1. VR
VR- : ( ) ( ). - Jon Peddie Research: , VR . , - . NVIDIA , VR- Oculus HTC., GeForce GTX VR-: , . GeForce GTX VR (1). , VR , 3D , VR- (2).
2. VRWorks
NVIDIA SDK VRWorks, , plug-and-play VR . NVIDIA VRWorks , VR-, Unity, Unreal Engine Max Play. HTC Oculus VRWorks. SDK NVIDIA , Sólfar Studios, Everest VR, Valve Software, The Lab, ILMxLAB, Star Wars Trials on Tatooine, InnerVision Games, Thunderbird: The Legend Begins.
3. Multi-res Shading 50%
NVIDIA Multi-res Shading VR: , , . Unreal Engine, 50%. VR- .
4. VR-
, . NVIDIA . NVIDIA , GeForce . VR- , .5. GeForce GTX VR Ready 100
NVIDIA GeForce GTX VR Ready VR. , VR, , . GeForce GTX VR Ready , VR. 100 , , .6. VR NVIDIA
, VR, - NVIDIA GeForce GTX 980 GPU. .7. NVIDIA GPU Oculus
NVIDIA - , VR-. Oculus, Rift. Oculus NVIDIA GeForce GTX.8. NVIDIA
, VR , . , GeForce GTX 970 - , , - Steam. , VR .9. NVIDIA VR
NVIDIA VR-. NVIDIA Tegra , GameFace Labs Atheer / . Tegra .10. NVIDIA 360
NVIDIA 360, VR-. NVIDIA CUDA 360- . NVIDIA GTC 2016 VR , Jaunt VR VideoStitch, 360 GPU-.Game Developer Conference NVIDIA :
- Everest VR Sólfar Studios NVIDIA Multi-res Shading GameWorks;
- Star Wars Trials on Tatooine ILMxLAB, GPU GeForce GTX TITAN X VR SLI;
- Bullet Train Epic, VR Sports Oculus Studio EVE: Valkyrie CCP.
(1) GeForce GTX 970 3.5 1.8 Playstation 4, .
(2) 1920×1080, 30 fps, VR- 1680×1512 90 fps .